Yeah, there are only 3 states in my script that you are talking about.
I assume the last thing in Bond's destroy script would be a destroy action,
So, add my 3 states in and change the state numbers to be higher that Bond's script.
So if his states go up to 20 then you could renumber my 3 states as 30, 31, and 32, instead of 0, 1, and 2.
Then, redmove his destroy action and replace it with state=30.
That is it.
Don't forget to change the state=x calls at the end of my state's lines, so they would end up like so...
:state=
30:settargetname=cs1,state=
31
:state=
31:plrsound=$0,globalvar=1,incvar=100,activatetarget=13,state=
[b]32[/b]
:state=32:state=
33,destroy
I do not have Bond's script installed on this netbook, so I am unsure about his state numbers.
If his is more than 30 then just make mine higher than whatever his is.