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FPSC Classic Scripts / DAI applied to multiple Spawns

Author
Message
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 16th Mar 2011 20:55
Hi,

I've been trying to get the following DAI script to work for an enemy within a level of mine:



The script is attached to an unarmed enemy. The enemy is spawned by a trigger zone and once spawned creates 15 copies of itself to attack the player.

However, the enemy, once spawned, never moves and looking at the debug data never gets passed state=1 even when I stand right up close to it.

I can't figure out why? Is DAI limited to work only with individual enemies?

Interestingly I can get the enemy to move and attack if I use non-DAI script commands:



The non-DAI code work fine for what I want, but I like DAI and I'd like to understand why its not working.

For info - I'm running v118 B9 (no mods)

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]

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