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FPSC Classic Scripts / Explosion, then Cave In

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MaimedSoldier
14
Years of Service
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Joined: 2nd Nov 2010
Location: In The Matrix
Posted: 17th Mar 2011 01:50
OK so I am making a game where a player will walk and when he steps into a zone an explosion will be heard and seen in front of the player. I was thinking, if there wads an explosion wouldn't objects cave n or fly around. So I needed to know if it is possible for an explosion with sound and a sprite, then followed by a cave in or objects flying around. And if it was possible for props to cave in would they just appear or would they cave in more realistically. because I know that some scripts just have the props appear rather then actually cave in.

Also if there is one I would like a download because every time I apply snippets and set them up in my script folder most don't work.

thanks

much appreciated.

War Doesn't Make boys men, it makes men dead.
Michael Thompson
16
Years of Service
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 17th Mar 2011 09:42
I would have the explosion and then (assuming there is an entry to some area), you place a tonne of rubbel behind the wall, above the entry. the trigger zone spawns the rubbel, which falls down, creating a cave in effect.

http://www.flashstargamecreations.webs.com
MaimedSoldier
14
Years of Service
User Offline
Joined: 2nd Nov 2010
Location: In The Matrix
Posted: 18th Mar 2011 03:46
hhha that works but if anybody needs help with this, I just watched this on youtube. It is very easy. You can watch the video about the other tricks but an insta barrier is shown. All you need is an explosion sprite and the stuff to fall. I suggest all newbies watch.


http://www.youtube.com/watch?v=NQ7ldcKbpJU

War Doesn't Make boys men, it makes men dead.

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