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Dark GDK / SC_DrawObjectBounds not drawn correctly?

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Wikaman1
16
Years of Service
User Offline
Joined: 17th Aug 2008
Location: Scotland
Posted: 18th Mar 2011 02:04
I'm testing collision against my player object but it wasn't working so I used
at first it didn't appear to be working but then after a bit of jumping about I found that the bounds had been drawn far below the object (see attached screenshot)

I can't imagine this is a problem with the model so what code could cause this? The only relevant code I have is this:



and SC_UpdateObject(player); in the loop...

thanks for any help

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