Quote: "Visually: Some of the shader effects appear to be a bit too strong...they make the whole stuff look too "wet". Others look just fine and you did a great job in mapping!
"
Yep, I don't know how to decrease the shader's intensity, I've darkened all of my speculars (almost black), but I've always got that problem, I'm using the two entity and wall shaders that Bond1 had released for free.
Quote: "Even though it looks like it will be hard to navigate around as it looks a bit too tight to get past that desk "
You say that about the table?
A guard will be sit on the chair, he will serve as a kind of wall.
Quote: "I would only reconcider the Name "Anvil" as it is a city in Oblivion... and well..the english word for "enclume" ."
Yeah I know, but it's totally deliberated !
EDIT : Yeah, right I think I should change the name of the game universe.
Quote: "How about: Vadania: Awakening ? "
Oh, very good... thanks.
Quote: "However: Its nice work! Great to see more non-Zombie games in FPSC"
Thank you, and about the zombie games, I agree, but I must confess that my game will contain undead creatures (zombies, and even
totally invisible ghosts) hehe.
Quote: "and best luck with further development."
Yeah thank you.

(not reassured about that

)
Please apologize my bad english, I'm French.
ELDORA Rocks !