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FPSC Classic Scripts / Tesla Technology?

Author
Message
Ikey
14
Years of Service
User Offline
Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 21st Mar 2011 22:35 Edited at: 21st Mar 2011 22:40
How possible, and how frame-eating would tesla tech be in a game?
I mean, something along the lines of a gun, or a watch tower would be pretty cool.
The main thing is the effects, though. I mean, how difficult would it be to have it so it loops seamlessly to reach the player?

EDIT: I mean like the Tesla Coils in Command & Conquer - RA3


Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Mar 2011 12:59




-Wolf

God Helps the Beast in Me!
defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 22nd Mar 2011 17:14
I googled it on google, sad world we live in cause the first links for it came up for torrent sites

Current Project: Lost Contact: Chapter 1
uzi idiot
Valued Member
14
Years of Service
User Offline
Joined: 27th Dec 2009
Location: Who Knows?
Posted: 22nd Mar 2011 18:01
http://www.thegamecreators.com/?m=view_product&id=2154

I hope that helped

Why does my grammar/spelling suck so much?!?!?
Ikey
14
Years of Service
User Offline
Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 22nd Mar 2011 19:24
Epic... Thanks .


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