Quote: "wow i thought what i was asking was verry clear"
I was just confused by what exactly you were after an answer to:
Quote: "how 2 code my player 2 fall down a steep slope?"
or...
Quote: "how 2 detect the slope"
Also I wasn't sure why you mentioned DarkPhysics.
I'm not being awkward or trying to annoy you just trying to help
Quote: "i need 2 detect the slope(angle of the mesh) under my player"
Although DarkPhysics does do some collision detection I would suggest using sparky's collision too. DP raycasting is bugged.
1-Setup the mesh as a complex object using the sparky's command "sc_setupcomplexobject"
2-Do a raycast from your player position directly down to well below where your mesh ends
3-Use "sc_getcollisionnormalx()" and "sc_getcollisionnormaly()" and "sc_getcollisionnormalz()" to get a 3D unit vector for the 'normal' angle (90 degrees to the slope)
At least that's how I'd do it...
Quote: "i assume no one has any idea. i really should stop coming here!
this forum is no help!"
I'd suggest:
1-try to be clear with your questions
2-try to be patient and polite with the answers
Otherwise you'll just annoy people who actually
want to help and are capable of doing it.