I have been trying to figure out how to make f.ex a cube from verticies.
I know how to make a cube from verticies. but i dont know how to make verticies in DarkGDK.Net
I cant find any info on this.. maybe its so obvious that ppl dont even mention it.
I would also like to know how to make a mesh from the verticies..
I know i can load mesh from file but i dont want that.
just to make it a litle more clear what im trying to do is
its alla this in (Processing)
beginShape(QUADS);
fill(0, 1, 1); vertex(-1, 1, 1);
fill(1, 1, 1); vertex( 1, 1, 1);
fill(1, 0, 1); vertex( 1, -1, 1);
fill(0, 0, 1); vertex(-1, -1, 1);
fill(1, 1, 1); vertex( 1, 1, 1);
fill(1, 1, 0); vertex( 1, 1, -1);
fill(1, 0, 0); vertex( 1, -1, -1);
fill(1, 0, 1); vertex( 1, -1, 1);
fill(1, 1, 0); vertex( 1, 1, -1);
fill(0, 1, 0); vertex(-1, 1, -1);
fill(0, 0, 0); vertex(-1, -1, -1);
fill(1, 0, 0); vertex( 1, -1, -1);
fill(0, 1, 0); vertex(-1, 1, -1);
fill(0, 1, 1); vertex(-1, 1, 1);
fill(0, 0, 1); vertex(-1, -1, 1);
fill(0, 0, 0); vertex(-1, -1, -1);
fill(0, 1, 0); vertex(-1, 1, -1);
fill(1, 1, 0); vertex( 1, 1, -1);
fill(1, 1, 1); vertex( 1, 1, 1);
fill(0, 1, 1); vertex(-1, 1, 1);
fill(0, 0, 0); vertex(-1, -1, -1);
fill(1, 0, 0); vertex( 1, -1, -1);
fill(1, 0, 1); vertex( 1, -1, 1);
fill(0, 0, 1); vertex(-1, -1, 1);
endShape();
makes you able to modify all points in program or create object out of only points if that makes sense