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Newcomers DBPro Corner / BSP & PK3, how do thay work?

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c64 Maddddd
21
Years of Service
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Joined: 31st Jul 2003
Location: United Kingdom
Posted: 13th Oct 2003 23:34
Call me stupid , but I am having problems in understanding the relation between bsp and pk3 files, how they work and how to make them. I have a few times mad map's for half-life, but I never used pk3 files. I also read web pages on it but I didn't understand anything about it (I think they where aimed at advanced mod builders) anyway, can someone please give me a ABC on this or point me to a site that will help.

At current I have no plans for it, but it's been bugging me for some time. Thanks for any information given.

DarkBasic is grate on the PC, but..
the Commodore 64 Basic 2 is the BEST!!
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 14th Oct 2003 00:48
That's easy. PK3 files are effectively zip files that contain the BSP files and their textures all in a single package. In fact, you can use a package like winzip to view their contents.
c64 Maddddd
21
Years of Service
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Joined: 31st Jul 2003
Location: United Kingdom
Posted: 14th Oct 2003 21:15
Thanks
Ok, a pk3 file is another ver of a zip file, so, do I put the BSP and its textures all into the pk3 file or do I leve the BSP file out?

DarkBasic is grate on the PC, but..
the Commodore 64 Basic 2 is the BEST!!
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 15th Oct 2003 00:53
Everything goes into the PK3 file.

If you have Quake3 try opening the PK3 file with winzip and have a look at the structure. If you don't, download something from the net.
c64 Maddddd
21
Years of Service
User Offline
Joined: 31st Jul 2003
Location: United Kingdom
Posted: 16th Oct 2003 22:47
Grate, Thanks, I'll try this out sooner or later, THANKS for the info
I havent got Quake3 but I will download a map file, somewhere

DarkBasic is grate on the PC, but..
the Commodore 64 Basic 2 is the BEST!!

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