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FPSC Classic Scripts / Moving Grass Script For Everyone [Requires Project Blue 1.8]

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Stalker93
16
Years of Service
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Joined: 1st Sep 2008
Location: Italy
Posted: 1st Apr 2011 17:16 Edited at: 1st Apr 2011 17:17
Hi everyone!
Well I've made this script some time ago, and now I want to share it with the community. It's a simple script that makes your grass entities look like they're moving. Here you go!

This is the first script (set it as the trigger zone's main script):


...And this is the second (set it as the grass entity's main script):



Here's what this does: the first script increment and then decrement the variable value; this variable is linked to the entity angle rotation, so the entity will rotate on its x-axis (I've choose this but you can even use the z-axis; the y-axis only if you want it rotate vertically).

THERE'S JUST A PROBLEM: ALL THE GRASS ENTITIES FAR AWAY FROM THE PLAYER, WILL LOOKS LAGGY. I think that this cannot be solved since it could be something hardcoded inside the FPSC-Game.exe .

p.s. sry for my bad english

That's all!
Stalker93
16
Years of Service
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Joined: 1st Sep 2008
Location: Italy
Posted: 1st Apr 2011 17:39
Here's a video! Just zoom it a bit to see the effect.

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tokyomage
14
Years of Service
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Joined: 26th Sep 2010
Location: on your roof
Posted: 1st Apr 2011 18:30
looking pretty good, although the lag can be a problem...but all in all great work, im sure this will be put to good use in games.

.....the feel of solitude hurts inside....
Stalker93
16
Years of Service
User Offline
Joined: 1st Sep 2008
Location: Italy
Posted: 1st Apr 2011 22:39
Thx!!

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