Cheers, although the chances of (e)timerequal= being true are quite slim. Wouldn't you need to be running at 1,000 FPS to make sure it was caught?
thought of another few:
canseetarget - is true if the entity can see its current target.
cannotseetarget - is true if the entity cannot see its current target.
activatedgreater=X - is true if the activation level of the entity is greater than X
activatedless=X - is true if the activation level of the entity is less than X
targetactivated=X - is true if the activation level of the current target is X
targetactivatedgreater=X - is true if the activation level of the current target is greater than X
targetactivatedless=X - is true if the activation level of the current target is less than X
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