Here is my problem:
I have been using this wonderful script to display messages, but I discovered that this script has a problem.
the script allows the user (in this case me) to change the HUD image displayed by editing the location of the HUD image with in the FPS files. I have made several variations of the script all of which show different HUDs. When I walk into a trigger zone to activate the HUD,no matter what variation of the script is programed to be used, FPS only allows the first variation of the script to be used. This means that all the trigger zones which are supposed to show many different HUDs only show the same HUD. I am stumped, does anyone know how to fix this problem?
Sorry for so much writing...
here is the script I am using
Have text appear when you walk near something.
A: Here's how I do it. You can open Notepad and paste this in. Then name it whatever you want, just remember to change the extension to FPI, and put it in the scriptbank.
;Artificial Intelligence Script
;Header
desc = My Own HUD
;Triggers
:state=0:hudreset,hudx=50,hudy=75,hudimagefine=gamecore/huds/fuse box message.tga,hudname=myownhud,hudhide=1,hudmake=display,state=1
:state=1,plrwithinzone=1:hudshow=myownhud,state=2
:state=2,plrwithinzone=0:hudunshow=myownhud,state=1
;End of Script
-Thanks in advance, Gladius.