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FPSC Classic Scripts / HD Fullscreen HUD size

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Huncut1
14
Years of Service
User Offline
Joined: 12th Jun 2010
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Posted: 6th Apr 2011 20:50
Hello!
We are almost at the end of developing Conscious http://www.conscious-game.com, but we are a little bit stuck with the HD fullscreen HUD issue. The idea is to have the HUD displayed fully in its real detail, but its size should be 1920*1080. The problem is that FPSC "sees the world" in a 1024*768 way.
I have noticed that even if I change the resolution, the HUDs does not become "smaller". You know, when you use a HUD that is of big resolution, you can only see the middle of it in FPSC, not the whole HUD. This is my problem with the HUDs, because I am using 1920*1080 pixels fullscreen HUDs. So far, I thought that when I set the resolution to 1920*1080, the HUDs will be displayed in their original size in the game. But the game still "thinks" in 1024*768.

I could make the HUD to be displayed in 1024*768 when testing, so I could see the whole HUD, however, it was distorted, as the original is in 1920*1080 resolution. If I set the hudsize to FULL HD, only a little of the image will be displayed in test mode(1024*768), and even in a "converted out" mode where I can modify the resolution with gamestarter. Only when hudsizex=1024 and hudsizey=768 (in the hud script) can the hud appear in its full size. If I keep it 1024*768, and make a game executable, and set the game's resolution to 1920*1080 or 1440*900, the HUD is displayed in its full size, however, it is distorted and seems really low-res. Is there a way to set the whole FPSC or only the HUD to a "native 1920*1080" resolution?

The script: (only the second line in under tesing, it has the modified values)


Thank you very much!

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