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FPSC Classic Scripts / Dark AI Waypoint Help

Author
Message
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 11th Apr 2011 18:52
Hi

Does anyone have a standard Dark AI script which makes a weapon enemy follow waypoints before they encounter / fight you?

Also does anyone have a Dark AI script which allows melee enemies to use a couple of different animations randomly when attacking you rather than the same one?

If anyone can help with either of these I'd be grateful. Not looking for anyone to give up their scripts but help me update the stock ones.

Thanks

bobochobo
16
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 11th Apr 2011 19:20
Have you tried just copying and pasting the stock waypoint lines into a DA script?

If your character only has 1 melee animation, you'll need to make more before you can have more melee options. The animations are found in the .x file, not the script.

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