This is for my Nostalgic Remake entry.
I am trying to make it so that once both Barons of Hell die the exit is usable, as well as activating particles.
I am trying to make it so if my variable (exit) is equal to 2, the Exit is usable ect.
This is the particle script
:state=0:rundecal=0
:state=0,varequal=exit 2:state=1,rundecal=7,stopsound=$0
This it the particle appear script
:state=0:setalphafade=100,runfpidefault=1
:state=0:dimvar=exit,setvar=exit 0
And this is the Baron destroy script
:state=0:addvar=exit 1,suspend,coloff
Win Zone Script
:state=0,varequal=exit 2:state=1
:state=1,plrwithinzone=1:activateallinzone=1,sound=$0,state=1
So if you kill a baron the variable 'exit' increases by 1.
once the variable 'exit' is equal to 2 the particle and winzone start (usable)
I have NO experiance with variables and the entry is due in soon so I need help.
[edit]I have updated the scripts