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FPSC Classic Scripts / bond1 waypoints

Author
Message
tokyomage
14
Years of Service
User Offline
Joined: 26th Sep 2010
Location: on your roof
Posted: 13th Apr 2011 18:55 Edited at: 13th Apr 2011 18:56
Ive been trying to fix the prolem myself, The zombie apocalypse model pack, Freaks and abominations, and viral outbreak pack all have a flaw that i would like to fix. They simply dont follow waypoints.

It has bugged me for a while now to a point where i need to fix it.
I use fps creator x9 v1.18 beta 10. AS well as the entities not following waypoints, i notice whenever i kill one of them i cant seem to walk through there corpse. And the corpse does not goe away.
If you can assist me in fixing these bugs then that will be very helpful!


-Tokyomage

.....the feel of solitude hurts inside....
bobochobo
16
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 13th Apr 2011 20:07
Easily.
Go to your follow script, copy the waypoint state ( the lines beginning with 'waypoint'. Put them at the top of the main script of your character.

For the characters corpse problem, set the destroy script as fadeout.

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