Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Request-a-Script (...and I´l make it!)

Author
Message
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 17th Apr 2011 17:38
Yeah,
the title says it.

I´ll create 20 scripts for you and after that I´ll release them for FREE as a scriptpack!


All kinds of scripts allowed.

if you want a special script for something then post it and I´ll make it for you

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
bobochobo
16
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 17th Apr 2011 21:52
Don't try stealing my 'customers' :p

Delusional Games
14
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: Serbia, Sometimes Finland
Posted: 17th Apr 2011 23:34
I would like to order a script:

where after the enitity is seen timer starts, and after 10 seconds all water disappears from the map and entity starts following waypoint and is looking in the direction of player while his weapons are jammed but if he is within=50 feets camera will shake and sound start playing. When entity reaches the waypoint`s end it disappears and player is moved to ifused.

I dont want fries with that
And I think you two should work together, make an official script fixing thread or something

My paragon is not on the poster, its in the mirror.
nathan 24
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 18th Apr 2011 18:20
hi omegamer i would like a script, my level requires you to shoot an enemy in a room full of civilians, i want it so that when i shoot him, (the enemy,) the civilians run in random directions as if panic stricken

thanks nathan
tokyomage
14
Years of Service
User Offline
Joined: 26th Sep 2010
Location: on your roof
Posted: 18th Apr 2011 18:30
My scripts more on the easy side, (in my opinion )

id like it so that i can press enter while staring at someone (or something) and text will apear at the bottom of the screen, then when the first text is over i would like it to say that a quest is available and you can either press y and more text will pop up or hit n and you will be able to walk away. If the player has hit y then after the text pops up and the player has hit enter again then the world war 2 key will apear in front of him.

Id like to be notified when the scriptpack is complete so if possible that could happen?

Thank you very much omegamer, this is very genorous of you.


-Tokyomage

.....the feel of solitude hurts inside....
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 18th Apr 2011 20:13
Quote: "Don't try stealing my 'customers' :p"

Nothin´personal

I will try to make all these scripts,
but I need some time as I play Sauerbraten all the day (at this time).

Also these scripts need lots of around-the-edge-thinking so I think I´ll take 3 or 4 days, if this is okay

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
1+1=3
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: In bed. lazy lazy me...
Posted: 18th Apr 2011 20:45
A script that will slowly raise the water level when your in a trigger zone would be nice?

I don't have a signature... WAIT... PARADOX!!
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 19th Apr 2011 15:04
Quote: "A script that will slowly raise the water level when your in a trigger zone would be nice?"


Why not?
I´ll try it.

But please this would be the first few scripts I´ll make so please dont hurry me

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
tokyomage
14
Years of Service
User Offline
Joined: 26th Sep 2010
Location: on your roof
Posted: 19th Apr 2011 18:29
@1+1=3

I believe there is already a script that does that, its indicated
"raisewater" wich you ca find in the water scripts section of scriptbank.



-Tokyomage

.....the feel of solitude hurts inside....
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 20th Apr 2011 11:00
Omegamer,
I'd like a script that forces the player to follow waypoints, but keep the mouse movement free. If you know the prison entry sequence from Chronicles of Riddick: Escape from Butcher Bay, you'll know what I'm on about.

To be honest I'm an average scripter and I'm not sure if it's even possible. I'll try and do it myself this evening, but if you could point me in the right direction, that'd be great.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Anigma
13
Years of Service
User Offline
Joined: 25th Mar 2011
Location:
Posted: 20th Apr 2011 16:07 Edited at: 20th Apr 2011 16:14
Quote: "I'd like a script that forces the player to follow waypoints, but keep the mouse movement free. If you know the prison entry sequence from Chronicles of Riddick: Escape from Butcher Bay, you'll know what I'm on about."


Hey Ched, I think there's a way to do this but it requires both a script and an invisible entity.

Basically, in theory all you should have to do is give the invisible entity the waypoints to follow, set its health to zero so it can't be destroyed (probably not necessary but I don't like to take chances) and glue the player to it by using :always:plrmoveto={entity name},plrfreeze=100 in the main script. plrfreeze will still allow the mouse movement required to look around but won't let the player attempt to move from where the entity is. At least... I think so....

Tell ya what - I'll experiment with this later today and report back, hopefully with a script in hand for ya (that is, if Omegamer doesn't mind that I "stole" his customer, lol). I need something like this anyway as I'd like to take a crack at creating a rail shooter with FPSC - hopefully no one else has done that yet...

EDIT: Bah, figures... right after I post I find this: Rail Shooter Tutorial

Oh well, I'll still write the script anyway if you're interested, or just follow the link above if you don't want to wait for me to get home from work.
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 20th Apr 2011 18:54
Quote: "that is, if Omegamer doesn't mind that I "stole" his customer, lol"


No prop, I´ll work on the other scripts.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Fpsc Remaking Halo
17
Years of Service
User Offline
Joined: 4th Jun 2007
Location:
Posted: 20th Apr 2011 19:16
Well I've been messing with the hurt zone and scripting for awhile now, and I'm still not very good at it, could you help me a little with making it count down and after every 5 minutes it does 1 damage?

Thanks btw

Disturbing Silence..
When you wake up, things might not be the same as you remember...
Its not a dream.
defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 20th Apr 2011 22:30
Can you try to make a script that plays a looped sound when your health Is like 20 or so hp. And stops when your health is above 20.

Current Project: Lost Contact: Chapter 1
Anigma
13
Years of Service
User Offline
Joined: 25th Mar 2011
Location:
Posted: 21st Apr 2011 08:21
OK Ched, this was a bit of a struggle but I got it working fairly reliably. Sorry it took so long, but I've been testing and beating on this thing for a while to make it work as well as I could. If anyone else has any suggestions for how to improve this, please feel free to chime in. I'm still somewhat of a noob at scripting.

OK, enough of an intro. Here's the script itself:



And here's the associated FPE file for the controller entity:



I'm sure you already know this, but for anyone else who may wonder: Copy the script into notepad and save as railcontroller.fpi in the scriptbank folder and copy the entity into notepad and save as RailController.fpe in the entitybank folder. Finally download and save the attached invisible.dds to your texturebank folder and then you'll be all set to use this.

This still has a ways to go but should serve as a starting point for rail shooter controls. Again, please feel free to chime in with any improvements to this, and hopefully this will help with what you needed.

OK, time for one of these: and then bed.

Attachments

Login to view attachments
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 21st Apr 2011 13:10
Cheers Anigma,

I'll have a go this eve. enjoy your beer

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
BeauPratten
14
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 21st Apr 2011 14:09 Edited at: 21st Apr 2011 16:59
Hey I hope this isn't too difficult but if it is don't worry about it

show a hud when the player gets near a weapon
then the player presses (e) to activate the rest of the script
I'm pretty sure the following can be done with the GUI-x9 stuff, but i'm not sure
then the script pauses the game and shows a hud in the middle of the screen as well as showing the mouse and 2 buttons near the bottom of the screen. Clicking one causes the player to take the weapon, when the weapon is taken it will replace a certain weapon depending on the weapon type(project blue's "ReplaceWeap = X Y" command)
If the other button is clicked the script ends
(Basically a yes/no sort of thing)
when that's all done all huds are gotten rid of and the game "un-paused"

If it's a bit too difficult to do don't worry because honestly i have no clue how you'd go about doing it...

*EDIT
I made what i'm asking make a little more sense(to me at least)

Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 21st Apr 2011 15:17
Whoa whoa whoa I´ll do all the scripts,relax, I didnßt thought of so many requests!

But yeah I already finished the first scripts for nathan 24 because that seemed very easy.
I´ll have it on paper right now but I´ll test it in FPSC soon.

First I´ll write all scripts on paper then I import them into FPSC

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
BeauPratten
14
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 21st Apr 2011 17:04 Edited at: 21st Apr 2011 17:05
@omegamer
A script request thread...you opened a can of worms with this one...I'm kinda surprised the thread isn't flooded..

Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 21st Apr 2011 17:07
Quote: "I'm kinda surprised the thread isn't flooded.."


God bless me

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
BeauPratten
14
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 21st Apr 2011 17:08
Although that said...I probably just jinxed it

Ngentot Kontol Memek Berengsek
13
Years of Service
User Offline
Joined: 21st Apr 2011
Location: Ngentot Kontol Memek Berengsek
Posted: 21st Apr 2011 19:19
Default is like this:



But, how to change that like this? With script or not?:



Thanks before.
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 22nd Apr 2011 13:50
Quote: "But, how to change that like this? With script or not?:"


Go to "Build" and then edit the setuplevel.fpi

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Ngentot Kontol Memek Berengsek
13
Years of Service
User Offline
Joined: 21st Apr 2011
Location: Ngentot Kontol Memek Berengsek
Posted: 23rd Apr 2011 12:30
Quote: "Go to "Build" and then edit the setuplevel.fpi"


Where is that? Can more specific? i mean like "where\the\file.fpi"

Thanks before.
Anya
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: In dreamland... : )
Posted: 23rd Apr 2011 15:49
Can you make a 'booby trap defusing' system like Deus Ex ?

Example :
When the player approaches the trap, he can hear a 'beep' sound during 5 seconds, if he doesn't defused the trap after the end of the sound, this one explodes and seriously harms the player. (the explosion could even kill him if his health is too low)
adriaan
14
Years of Service
User Offline
Joined: 23rd Oct 2010
Location:
Posted: 23rd Apr 2011 20:58
Can you make a script that you can buy weapons like in counterstrike and earn money by killing people
2387966
13
Years of Service
User Offline
Joined: 23rd Apr 2011
Location: Manisa
Posted: 24th Apr 2011 02:42
To whom it may corcern,
With using your programme Fps Creator x9 i am preparing a multiplayer game which i have already convert to form of exe. The problem is i cannot form 5 hosts by 1 pc; why i am doing that is, i want my game played online.
Can you help me with this issue so i can establish more than one game in one pc either with pushing the button ‘hostgame’ or with any other alternatives you offer?
ReFure
AGK Developer
14
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 25th Apr 2011 15:38
Hi there! I need some scripts for my upcoming game: Kingwood.

Script requests:

1. So you have to press a key to get the gun if its on the floor like "press enter to pick up"

2. If you press enter on an item, it heals you (for food).

thnx!

What? There is only one of you?
defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 27th Apr 2011 20:00
did my request get ignored?

Current Project: Lost Contact: Chapter 1
angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 28th Apr 2011 03:51
How about a script that makes it so that everything can have multiple sounds so that stuff isn't so mundane

like the player has hurt1, hurt2, and hurt3

why can't that apply to everything?

I appear to have burst into flames...
eandf
14
Years of Service
User Offline
Joined: 2nd Aug 2010
Location:
Posted: 28th Apr 2011 19:18
Hi I am pretty new to FPS creator and was woundering if you could make a script that is near an enemy it explodes and hurts the player? Is that possible??? well thanks this is a nice thing you are doing!

Love this site!!
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 28th Apr 2011 19:18
Quote: "did my request get ignored?"


No´I´m just experiencing some probs with my computer but I have 50 % of the scripts on paper.

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
eandf
14
Years of Service
User Offline
Joined: 2nd Aug 2010
Location:
Posted: 28th Apr 2011 19:20
Hi i am Pretty new here and was woundering if you could make a script that makes the enemy explode when the play is xxx blocks close for like 3 secounds? Is that possible?? thanks for doing this!

Love this site!!
eandf
14
Years of Service
User Offline
Joined: 2nd Aug 2010
Location:
Posted: 28th Apr 2011 19:20
Hi i am Pretty new here and was woundering if you could make a script that makes the enemy explode when the play is xxx blocks close for like 3 secounds? Is that possible?? thanks for doing this!

Love this site!!
eandf
14
Years of Service
User Offline
Joined: 2nd Aug 2010
Location:
Posted: 28th Apr 2011 19:20
Hi i am Pretty new here and was woundering if you could make a script that makes the enemy explode when the play is xxx blocks close for like 3 secounds? Is that possible?? thanks for doing this!

Love this site!!
Jonez Games
14
Years of Service
User Offline
Joined: 19th Feb 2010
Location: Finland
Posted: 28th Apr 2011 21:45
I actually dont need a script, but I need help with combining two scripts. I made an thread today of that if you can, please check it out. And hope you can help

http://forum.thegamecreators.com/?m=forum_view&t=184535&b=23

Thanks

Jonez

CZuley
13
Years of Service
User Offline
Joined: 19th Mar 2011
Location: United States
Posted: 28th Apr 2011 23:22
I am probably sure this is pretty simple and i would do myself but i know absolutely nothing about scripting....

Can you make me a kill zone?
Something just about the same as a hurt zone but it kills you instantly if you walk in it...

Chris Zuley =)
Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 29th Apr 2011 01:05
@CZuley. Open plrhurtinzone.fpi in notepad or fpi editpad. Now find the line

and change it to
if you have the player health set higher, change it to the value of the health. Now click save as, and save it as kill_zone.fpi Add a hurt zone and change the main script to that. This is easier than having Omegamer do it. (sorry for jacking your thread btw).

defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 29th Apr 2011 07:11
@ Omega: ah ok, i just was not sure cause i never saw a sure thing, or something like that.

Current Project: Lost Contact: Chapter 1
maxiqueen123
15
Years of Service
User Offline
Joined: 26th May 2009
Location:
Posted: 29th Apr 2011 07:43 Edited at: 29th Apr 2011 07:44
Can you make a Script these simulate Hunger

So after 3 minuts you are Slower than after 2 mins you you are very Slow
and that after 5 mins the health get down

But iff you Eat (Pickup the right entity) set the timer back to 0

And A Script

That After 20min Win the Game Automaticly

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 30th Apr 2011 22:03
I see that you are full with requests at the moment so I'll just post a little bit later. I can try to help in any way possible.


Cheers.

God help me, Please.
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 1st May 2011 13:32
Quote: " I can try to help in any way possible."


Yeah why not?
Just mail me.

So, to everyone who thinks I did almost nothing until now, I did some of the scripts on paper but there are a bit too much requests (not your fault I did a mistake)

MODS PLEASE LOCK THIS THREAD, ALL OF THESE SCRIPTS WILL BE LATER RELEASED AS A BIG PACK!

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
biohazardNL
15
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 2nd May 2011 01:17
What about a airlock script

when one door is open the other closes

[href]http://tbhproductions.com[/href]
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 2nd May 2011 15:53 Edited at: 2nd May 2011 15:55
Quote: "Quote: " I can try to help in any way possible."

Yeah why not?
Just mail me."


E-mail sent.


Cheers.

God help me, Please.
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 2nd May 2011 23:20 Edited at: 4th May 2011 05:33
Ok everyone I have an announcement to make.


Omegamer is banned until the first of June and I will be his replacement for the tim being. A new thread has been made:
http://forum.thegamecreators.com/?m=forum_view&t=184686&b=23

Any other requests in this thread will not be answered.



Cheers.

God help me, Please.
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 4th May 2011 00:15
@Fpsc Remaking Halo

Done (posted on official thread).

Cheers.

God help me, Please.
biohazardNL
15
Years of Service
User Offline
Joined: 26th Oct 2009
Location: netherlands
Posted: 4th May 2011 01:12
@2Beastmode4u

why is Omegamer banned ?

a good script suggestion:
alert when a door is shotted

for example. a door which need a key can be opened at two ways
1) just use the key
2) shoot it broken

but when you choose for option 2 the alert goes off

[href]http://tbhproductions.com[/href]
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 4th May 2011 01:41 Edited at: 4th May 2011 05:33
@biohazardNL

I suggest that you post all of your requests in the new(official) thread here:
http://forum.thegamecreators.com/?m=forum_view&t=184686&b=23

No requests in this thread will be answered unless in the official thread.

Cheers.

EDIT:
I pretty much have your script done but is still testing... do you want to open doors with enter or some other key like 'q'? (Please Respond in the official thread.) I can also do that air lock thing for you too.

God help me, Please.
jeetu
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location:
Posted: 28th Jul 2011 04:59
HI
can you make a script that load different script in entity when its shoot by some one or hurt by something like blasting a barrel it will load another script and start working by following new script ?

i dont know any script exist like thins or not by i hope you can Do it

bye
jeetu
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location:
Posted: 28th Jul 2011 05:04
Sorry

Login to post a reply

Server time is: 2024-11-24 06:54:43
Your offset time is: 2024-11-24 06:54:43