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FPSC Classic Scripts / Changing Door Control In-Game

Author
Message
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Apr 2011 07:59
Hi All,

I created a script to chnge how the doors would behave in my recent game and I thought I would release it into the wild in case anyone needed something similar.

The target door can be set into a number of different states by using the 'activatetarget=X' (or similar) action. Changing X causes the following:

X:10 - auto open/close to any entity
X:20 - open permanently
X:30 - close permanently
X:40 - glitching door
X:50 - auto open/close only to player
X:60 - auto open/close only to everyone but player
X:666- Destroy door

Enjoy:



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