@srealist the only thing you should know is fpscx10 hate when you use the same textures over and over again.as for as the particle system go dont believe in the hype.it not as great as you nay think.before i get on that let me make one thing clear to anyone reads this.
I use both x10 and x9. I will not tell anyone that fpscx10 is better than fpscx9 on the same note i will say fpscx9 is better than fpscx10.they are the same program using the same source which darkbasic.one uses directx9 other directx10.that it.I like both of them but there are things i like about one that the other does not have.
okay the particle system in fpscx9 is really cool.but fpscx9 cant handle it that well.you will loose performance.which is still the one thing fpscx9 lacks.all these great effects and dont have the performance to handle them all.which is one thing that came against fpscx10 was there was suppose to be another effect that fpscx10 was to have. but it would have killed the performance.which the main two things like about fpscx10.
performance and memory.I have my problems with both programs but I use there strength to my advantage.what one does not have I will do in the other.my games will use the unique way of the effects.
okay to all my fpscx10ers one key rule to large level with good performance.dont not use all the other full screen effects.just use the bloom effect.well cant tell you all everything but there is more to come.so stay tuned.
more than what meets the eye
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