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FPSC Classic Scripts / playing with the alt texture feature

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gladius
16
Years of Service
User Offline
Joined: 4th Aug 2008
Location:
Posted: 22nd Apr 2011 10:04
I am trying to figure out how to do two things with the alt texture feature

1. have an object shift between 2 textures rapidly

2. have an object change to its alt texture once it is "killed", like if you blew up a car it would lose all its health and then switch to a scorched texture.

I know that the alttexture=1 command makes there be an alt texture, although I know little else.
AVPR
14
Years of Service
User Offline
Joined: 20th Jul 2010
Location:
Posted: 13th Jun 2011 12:26
I have found that the alttexture command has been useful for objectives.

Example: Your objective is to hack a computer, when you go to the computer and press enter the texture alternates to a different one letting the user know that the objective is complete

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