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FPSC Classic Work In Progress / [X9] Station 13 (horror)

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hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 23rd Apr 2011 17:38
Project: Station 13
Developer: hukuta94 aka Nikita
Engine: FPS Creator v1.18
Screens:


























































Beta:http://www.multiupload.com/TGXDS7DJC8
Video:
Old Version http://www.youtube.com/watch?v=Y9fFUWVSV9A
New Version http://www.youtube.com/watch?v=pum6smZPVak
Sorry no sound.

Story will write letter.
Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 23rd Apr 2011 18:39
Quote: "(horror)"

BZAAAA? Horror? But srsly, is that a part of the title or did you just put it there to tell the genre?

The screens look cool, some scenes could use some more entities on them, but overall you got a nice style going on.

hukuta94
13
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 23rd Apr 2011 21:19
Thanks, yes what to show a genre.
Omegamer
15
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Joined: 25th Feb 2009
Location: There
Posted: 25th Apr 2011 14:14
I will try the BETA ASAP

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 25th Apr 2011 21:47
It is called beta because there are some defects. The main thing in it gameplay
hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 26th Apr 2011 19:27
Who has played in game?
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Apr 2011 19:42
I played, but not understanding what is going on or what the AI is saying makes it difficult to do more than just look around, which is beautiful by the way. It took a while to figure out I had stand in certain spots to make thing happen and I probably missed a lot, but the scenery is fresh and new!

Brian.

Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 27th Apr 2011 02:15
Comrade, do you have an email address?


hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 27th Apr 2011 15:54
For design of thanks. I very strongly tried.

Sorry, but I have only the Russian version. I shall tell, that it is necessary to do. After occurrence pass in the first room (after the door will be closed), near a rack there will be a red luminescence. We approach to it and we push a button ' enter ' (so it is possible to talk to characters in game).
We wait the new character while will approach.
After completion of dialogue, we follow the new character, up to the lift. And so on for this character. And further I think it will be clear, that it is necessary to do.

Soviet176, Yes. I have still there is number ICQ (to communicate with me on it 355556272 better). Only write, that you with TGC.
Soviet176
14
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 28th Apr 2011 00:34
Comrade, I have added you on ICQ


2Beastmode4u
13
Years of Service
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Joined: 14th Feb 2011
Location: Loading...
Posted: 31st May 2011 19:34
How is that 52 fps? If I made that exact map I would have like 2-30 fps...

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
Payam
15
Years of Service
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Joined: 28th Mar 2009
Location:
Posted: 1st Jun 2011 13:25
It reminds me Half-Life 1 but with better textures.

And a big problem is low detailed environment.
For example in this screen there is nothing except walls:


But some of them are not bad like this one:


It seems that there are two guys working on this project,one with no ability and the other one with better ability.

Have our guns was a mistake!!!

I am PaYaM
hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 4th Jun 2011 12:03
In the first level it was necessary to reduce detailed elaboration because of that that the level has turned out too greater and FPSC could not construct it, all time this was exceeded гребанный a limit in 1,85 gb.
On it detailed elaboration in the first sreen than in the second is low. The sizes of the second level will be less than the first, that there would be no same problem as well as with the first level.

P.S. Game is done by one person :Р
dezman
12
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Joined: 2nd Jun 2011
Location:
Posted: 4th Jun 2011 22:59
nice screens but is to green pass ther

Your signature has been erased by a mod - The combined size of both images exceeds the max image size (600x120)
Shadowdeath
13
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Joined: 31st Dec 2010
Location: NYC
Posted: 8th Jun 2011 01:28
How is this horror if I may ask?
I'm just wondering.


[href]tophatforums.info[/href] - For all your project and gaming needs
Payam
15
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Joined: 28th Mar 2009
Location:
Posted: 8th Jun 2011 17:00
Quote: "How is this horror if I may ask?"


I guess two things(Only one of them can be true):
First:
He didn't know what is the meaning of horror.
Second:
He didn't know the difference between a horror game and a normal one.


By "He"I mean the designer of the game(Hukuta94).

Have our guns was a mistake!!!

I am PaYaM
Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th Jun 2011 17:04
Quote: "How is this horror if I may ask?"

What makes it not a horror game?
I haven't tried the beta yet, so excuse me if it indeed isn't a horror game... anyway, I'm gonna try on the weekend propably.

AbdulAhad
14
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 8th Jun 2011 17:17
I think he was going more towards a Doom-ish approach. Liking the style where this is going and would love to see it pushed further!

Screens look pretty fascinating but are lacking the lighting. Work on that and these screens will look much better. Add an entity or two in some of the parts which are empty.

Abdul Ahad

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