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FPSC Classic Scripts / Multiple sounds per weapon

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angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 27th Apr 2011 07:55 Edited at: 27th Apr 2011 07:59
As the player has the sounds:
hurt1
hurt2
hurt3

it is obvious that assigning multiple sounds to one object and playing them randomly as certain conditions are met (being damaged for the player)is possible

Is it possible, through scripting (it should be) to play bullet sounds the same way, and/or have a hurt4, hurt5, all the way to hurt10 or so?

I appear to have burst into flames...

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