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FPSC Classic Scripts / Need help with camera effects

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Stalker93
16
Years of Service
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Joined: 1st Sep 2008
Location: Italy
Posted: 1st May 2011 12:20
Hi guys!
I was thinking: how could I achieve a camera wobble effect such as this http://www.youtube.com/watch?v=sZEj_fypGjA&feature=related when I'm walking around? As far as now I've made this script, but I don't like the stock plrwobble effect (Project Blue 1.8C Beta 2).


Someone could help please?
Thx
bobochobo
16
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 1st May 2011 12:28
Try these commands, they might be WASP mod though, not sure.
camshake=x
camfovinc=(put a value in here, then a negative in the next line etc)

Is your script usable by us?

Stalker93
16
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Joined: 1st Sep 2008
Location: Italy
Posted: 1st May 2011 12:53 Edited at: 1st May 2011 12:53
Yes, those commands comes from AirMod so they should be there. But I don't know if WASP Mod supports plrwobble=X, plrusingrun=X and keypressed=X Y commands...It should work with Project Green, but not sure at all. I don't think that using camshake=X and camfovinc=X commands will achive that effect, I think I need to do something with the camera angle, maybe with cameraangx=X Y, cameraangy=X Y and cameraangz=X Y commands, but I'm not friendly with those actions..Maybe I should ask to someone who has PB, like Ply or hockeykid..Well thanks a lot anyways
BenJ
13
Years of Service
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Joined: 9th Mar 2011
Location: Frontline
Posted: 2nd May 2011 16:01
Can I use this script in my game ?
And how to use it ? I saved it at wobble.fpi and put it into a trigger zone at main script, but nothing happened. Please help
Michael Thompson
16
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 5th May 2011 10:52
It sounds more like a universal script, so I would put it in a dynamic entity with a 0 health setting and physics off.

A mod has been erased by this sig because it is too large
BenJ
13
Years of Service
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Joined: 9th Mar 2011
Location: Frontline
Posted: 8th May 2011 10:10
Where should I put this script in ? Appear or Main ?
And do I need any mod to get this script working ?
Stalker93
16
Years of Service
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Joined: 1st Sep 2008
Location: Italy
Posted: 8th May 2011 15:39
Thompson is right, it's a universal script. Generally I'm using it as a Trigger Zone main script.

@BenJ Yes, you'll need Project Blue or maybe Project Green (not sure about this one).

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