Just to add my penny's worth, this is what I would do:
Zone's Main Script (headers, etc. have been removed):
:anywithinzone=1,plrwithinzone=0:settargetname=EntityToDestroy,activatetarget=666
Replace
EntityToDestroy with the name of the entity you want to destroy.
The
anywithinzone=1 condition will be true if the any entity, including the player, doors, lights, etc. , is within the trigger zone. So you'll need to make sure the trigger zone is free from any entities.
I always choose 666 as the activation value for destroying entities as i find it amusing, but you can set it to whatever value you want, just make sure it is the same value in both scripts.
EntityToDestroy's Main Script (If you plan on using a custom script for the entity to be destroyed just add this line at the top):
For information: the
entitywithinzone condition does not work within FPSC - the condition is featured within the source code, but it does not do anything.
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