I wasn't sure where I should put this, sorry! It's an FPSC game release, but it's technically a re-release; I first released this game back in 2007. Having said that, onto Pod 9!
Pod 9 is a five-level FPS game where you assume the role of an engineer onboard a massive cargo spaceship, called the "Belerephon." After having cruised for space for a while, aliens attack the ship, wreaking havoc on your fellow crewmembers. But there's more to this story than meets the eye!
Download Link (freeware)
The original version of Pod 9 was released in February of 2007 (
thread). The game was made entirely using stock media from FPSC X9, and suffered from the myriad of troubles that the older versions of the engine had. This updated version was created using FPSC X9 version 1.18.14, with a tremendous number of improvements over the original. Here are some comparative screenshots:
2007 Pod 9
2011 Pod 9
2007 Pod 9
2011 Pod 9
Other 2011 Pod 9 screenies
Fixes/ changes include better lightmapping, better shaders, more entities (all stock, save for one light fixture from Model Pack 3), better sound trigger placements, more health packs, more lives, more ammo, stronger weapons, slightly easier bosses (like, they can actually die now, lol), and general repairs, like falling through the world on level 5.
Known issues - You still die at the start of level 2. There was nothing I could do to fix that, even after completely rebuilding that room. Also, on level 5, the pod bays have a texture problem where you can see through the walls; collision is there, visuals of the ground and walls are not. Not sure why. But you can beat the game now, and I won't be upgrading it further!
I'm re-releasing Pod 9 because I'm starting work on a sequel to this game. It'll be a story-driven FPS game based on the loose story of Pod 9. More on that later though
Enjoy! Let me know what you think of the improvements!
In an interstellar burst, I'm back to save the universe