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FPSC Classic Scripts / Moveback command not working?

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2Beastmode4u
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Joined: 14th Feb 2011
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Posted: 8th May 2011 00:57 Edited at: 8th May 2011 00:58
Well as seen in the Subject the "moveback" command doesn't doesnt to work for me. I saw this command in the official command book but it just doesn't work. Here is an example:



Any ideas as for what is wrong?


Cheers.

God help me, Please.
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 8th May 2011 10:01
The problem you will have is that "moveback" does not do anything within FPSC.

The source code has the action named within it, but it doesn't actually do anything.

Your best bet it to use "strafe=Angle", i've not tested it, but I think strafe=180 is backwards.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
2Beastmode4u
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Posted: 8th May 2011 23:02
Ya, strafe was the first thing that I tried before moveback. I sure hope that they add the move back command. Also, strafe cant take to sideways?!? I put in "strafe=90" and that would just take me 90 degrees every time the key is pressed. So if Im facing the front I eventually will turn in a complete circle. I sure hope that the official stable version of 1.18 will be able to do every command. Thanks for trying though.


Cheers.

God help me, Please.
2Beastmode4u
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Posted: 17th Jun 2011 21:21
Is moveback planning to be added?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Jun 2011 04:17
Try moving forward with a negative value.

2Beastmode4u
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Posted: 18th Jun 2011 04:42
That was my first thought... and sadly it never worked...


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Jun 2011 04:15 Edited at: 19th Jun 2011 04:49
Quote: " I put in "strafe=90" and that would just take me 90 degrees every time the key is pressed."

movefore=x is not for the player, it is for other characters (any entity that ischaracter
You have w-s-a-d for the player.

You can associate the player to the entity though, then you can move them around.
Have you taken a look at my puppet script yet?
My chopper associates the player and moves them around.

I am going to try the negative now on the puppet script as a test because someone told me it would work.
...
nope, the negative number did not work

2Beastmode4u
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Posted: 19th Jun 2011 05:55
Yes, that is what I tried like I said before, but for some reason it did't work....


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators

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