Even though I'm a cheapskate, Milkshape has good documentation, serves a good purpose, and is relatively cheap! I am not new to modeling but I am new to animation. However, one of the deciding factors of purchase is based on a few questions:
I see that it is very simple to do animations that are relatively linear. For instance, animating a walk, or waving an arm, etc. However, how much control do you have over the model's position if you, for argument's sake, wanted to animate a roundhouse kick. The human figure has to
pivot it's entire weight on one leg and use that leg as it's center of rotation. Is that at all possible, or do you have to model a rather ackward looking kick in milkshape and tell the model in darkbasic to rotate on the other leg?
"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)