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Newcomers DBPro Corner / Seriously Considering Milkshape 3D...

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Northern Fist
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Posted: 17th Oct 2003 00:36 Edited at: 17th Oct 2003 01:11
Even though I'm a cheapskate, Milkshape has good documentation, serves a good purpose, and is relatively cheap! I am not new to modeling but I am new to animation. However, one of the deciding factors of purchase is based on a few questions:

I see that it is very simple to do animations that are relatively linear. For instance, animating a walk, or waving an arm, etc. However, how much control do you have over the model's position if you, for argument's sake, wanted to animate a roundhouse kick. The human figure has to pivot it's entire weight on one leg and use that leg as it's center of rotation. Is that at all possible, or do you have to model a rather ackward looking kick in milkshape and tell the model in darkbasic to rotate on the other leg?

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
BatVink
Moderator
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Location: Gods own County, UK
Posted: 17th Oct 2003 01:11
General comment rather than milkshape specific...

To build up an animation, record the main stages first, then go back and fill in the gaps as you see fit. Personally, I would record the full sequence in the model.

Question...can DB read animations and models exported from Milkshape? I'm struggling to find a tool that DB doesn't have a problem with.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Northern Fist
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Posted: 17th Oct 2003 01:27 Edited at: 17th Oct 2003 01:31
Ok, I guess I still don't know how to go about this task, but I should still download the trial edition...

However, I'm rather apprehensive about downloading the demo because I don't know when I'll be able to register (funding problems), and I heard about the bug that happens when you register milkshape when it has already expired.

I'd also like to get a comment on BatVink's question, please...

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Xander
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Location: In college...yeah!
Posted: 17th Oct 2003 06:21
Don't worry about the bug. I was the one who started the thread, and I fixed it. All the problem was, was that I was registering the BETA version. The newest NON-BETA version works just fine. I highly suggest you get it, as long as you like it after trying the demo. It takes a little getting used to if you are used to a different program, but that is the same with everything. Having the ability of animation is a huge plus, much worth the $25, if you want animation.

Xander - Bolt Software

It doesn't matter if it is confusing, as long as it works
Northern Fist
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Posted: 17th Oct 2003 22:47
Hmmm ...( thanks Bolt) this question was probably asked before so I won't ask it again. However, a different version of the question follows:

How difficult is it to convert milkshape filetyles into readable .x files??? I think BatVink would like to know as well

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
WarHunterX
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Posted: 17th Oct 2003 22:55
a couple of mouseclicks (File>Export>DirectX)
Northern Fist
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Posted: 18th Oct 2003 02:45
That's just awesome ! Downloading demo now!

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Northern Fist
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Posted: 18th Oct 2003 03:01
One other question... I am noticing that Milkshape exports "DirectX 8.0" files. Does that mean that Milkshape doesn't work for Dark Basic Classic? Can animated models you make in Milkshape run properly in Dark Basic Classic???

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
John H
Retired Moderator
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Posted: 18th Oct 2003 07:11
You dont use the DX 8.0 exporter. Scroll down a little further and there is Direct X(JT) exporter.

RPGamer

Current Project: Eternal Destiny WEBSITE SOON!
"Thats not a bug! Its a feature!" - _ESC
Northern Fist
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Posted: 19th Oct 2003 01:32
Awesome!! Now how do you open .x files in milkshape?

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
spooky
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Location: United Kingdom
Posted: 19th Oct 2003 03:19
Goto 'tools' menu and there is something called 'directx mesh tools' which allows you to load in .x files

If your mansion house needs haunting, just call Rentaghost!
Northern Fist
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Posted: 19th Oct 2003 03:35
The Directx mesh tool doesn't seem to import the animations - rats!
Well, other than that, I do agree that it is an amazing modeller/animator. Now I'm seriously concidering it's register as soon as I can scrounge up enough dough!

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Murdock743
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Posted: 23rd Oct 2003 05:05
I don't like Milkshape I like the 3Ds Max interface but thats just me.

Cheers,
Christian
Lonnie
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Posted: 23rd Oct 2003 05:40
You can Download G-Max (I think it made by simular People that made 3D-Max) I just mess around with it, but it looks like it can do some cool stuff! It can do lights, Mesh Editing, Animation, and can even make Teapots!(I know I mostly said stuff that is basic, It can do more, ofcourse! But why make teapots!? It comes standard in it)

Anyways, G-Max Is free, you can download it at http://www.discreet.com/products/gmax/

Later!

Do Print "Hello World"
Wait 2003 loop

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