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2D All the way! / Losing Collision Detection when moving code to function

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Joined: 21st Jun 2010
Posted: 21st May 2011 00:09
I'm writing a 2D game to learn the DBP language. I originally wrote the code in 1 big loop. I then wanted to separate the code into functions so I could keep the logic clear. However, as soon as I do that, the collision detection stops working. I went from this

to this

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Joined: 10th Oct 2009
Location: Australia
Posted: 21st May 2011 02:10 Edited at: 21st May 2011 02:14
Your problem is to do with scopes. Variables declared outside of a function will not be used by that function unless a) are globals or b) passed in as parameters.

Here is an example

The solution is to declare any variables that you wish for them to keep their values globally.

On an extra note, user-defined types and constants are global by default.

A clever person solves a problem, a wise person avoids it - Albert Einstein

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