Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Nazi Zombies System by hukuta94

Author
Message
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2011 10:39 Edited at: 30th May 2011 11:14
Hi guys! I work above the game in which there will be a mode based on " CoD WaW Nazi Zombies ". Gameplay it will be very similar to the original.
System of roundes, востановление boards, roundes with dogs, purchase of the weapon from walls, and purchase of the accidental weapon (it is based on a box from CoD WaW).
While I shall provide some screenshots of the first map:



Features:
- the Player cannot fall outside the limits a card (including for a barricade)
- Hud reddening of the screen during critical wound
- Regeneration health
- Monetary System (by itself )
- Rounds with dogs
- Sounds from original game CoD WaW
- Bots use Roundes waypoints for a finding of the player. (since Dark AI badly works on 1.18 beta 17, AI of the opponent will limp)
- A possibility to board up boards and to receive for it of money (+10)
- The weapon on walls (the truth is bought it without additional cartridges.
Though in adjustments, the quantity of holders is specified. Beta's 17 bug)
- The weapon in online-shop

Download first map: http://www.multiupload.com/V8PW629G83 171 mb
The English version: http://www.multiupload.com/6IM6P6B8DF 700 kb
Installation: to unpack archive in a folder with game, подвердить replacement of files
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 28th May 2011 11:35
Sounds cool except for this part.

Quote: "Sounds from original game CoD WaW"


It would be illegal to use ANY media from the actual game.

I recently learned to sleep with my eyes open. ..... God am I tired
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2011 14:13
Shakleford, I do non-profit game. For itself and the friends. Accordingly to sell it I do not gather.

New screenshots! 10 roundes Are ready. 2 roundes from which roundes with dogs.



Round with dogs:
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 28th May 2011 14:38
Wait, are these previews for a game ur working on or some sort of script pack?

I recently learned to sleep with my eyes open. ..... God am I tired
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2011 15:02
Yes script pack. It it will be possible download after an output of a demo. Since during development there are new defects which are necessary for correcting.
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 28th May 2011 15:16 Edited at: 28th May 2011 15:18
I'm almost certain you cannot re-distribute the sounds from the actual game in a script pack even if you do not charge money.

I recently learned to sleep with my eyes open. ..... God am I tired
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2011 15:22
In a script pack will be only scripts
Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 28th May 2011 15:31
Ahh ok...you better double check about releasing them in a game as well.

Also good luck on your pack.

I recently learned to sleep with my eyes open. ..... God am I tired
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 28th May 2011 16:10
I think what he is trying to say is that he's using the sounds just to mess around with him and his friends. When they are done he will release the scripts used with no sounds.

@hukuta94 - This looks good though man, can't wait to play with these.
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 28th May 2011 16:23
I can let out now. 10 roundes are ready. But it would be desirable to make an ending. And still.
Has detected bug at 1.18 beta 17. When you load the kept game number of roundes, money, the quantity of cartridges vanishes. All works incorrectly.
Such arcade game turns out - pass it from an once without conservations.
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 30th May 2011 10:33
I load the first map for the test. On the unknown person to me to the reason in the collected game very low fps (25-60) when in the editor it was stable 60.

- Localization: only rus (the English version will be later).
- FPSC version: 1.18 beta 1.17
- Max roundes: 15 (5, 10,15 - Roundes with dogs)
- At the player only one life.
- Purchase of the weapon from a wall: only М16
- Purchase in online-shop: М9, М16, Shotgun
- Conservation of game in this version is not present (because of a bug)

P.S. try to finish all roundes and will show me your screenshot
Make comments...

http://www.multiupload.com/V8PW629G83
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 30th May 2011 11:13 Edited at: 30th May 2011 11:19
The English version: http://www.multiupload.com/6IM6P6B8DF 700 kb
Installation: to unpack archive in a folder with game, еo confirm replacement of files
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 30th May 2011 16:13
Looks nice. Are you using RPG Mod?

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 30th May 2011 17:04
I think it's either PB or stock...


[href]tophatforums.info[/href] - For all your project and gaming needs
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 30th May 2011 18:19
Standart path 1.18 beta 17
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 30th May 2011 18:27
Oh, so stock 1.1.18.


[href]tophatforums.info[/href] - For all your project and gaming needs
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 30th May 2011 18:54
Yes. Who played?
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 30th May 2011 21:39
Me.
It was very good.
Could you tell us a tutorial on setting up the AI?


[href]tophatforums.info[/href] - For all your project and gaming needs
David Darst
13
Years of Service
User Offline
Joined: 19th Apr 2011
Location: Ohio
Posted: 31st May 2011 03:20
AWESOME lol looks great cant wait for the release

Can't wait 'till v2.0!
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 31st May 2011 06:17
All I want to know is how you stopped the player from going out of the map....


Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 31st May 2011 09:22 Edited at: 31st May 2011 09:24
Mini tutorial

For the beginning I to you shall tell, that for each point the scripts work. Which points are shown below on a sreenshot:


Wow! Whether how many lines WP it is possible to get confused not so? On an example I shall show you line WP of a point 1:

Important!
For this purpose points and for this purpose zombie (which use this line WP) to create the fifth point at the barricade. Since It is a point of destruction of a barricade, as stated on a screenshot in a red circle.
And further not so important how many will be points WP. I have lead a line further to respawn the player.

Blocks:



Script zombie for Point 1:



Script of attack (Works for all points):




These scripts are written for zombie from Zombie Appocalipsys pack Slow Zombie

P.S. Translation properly was established? All words on English have translated?
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 31st May 2011 15:37
Nice scripts... just wondering for the notes in this and your Dark A.I. Ally Script... could you translate them to english please?


Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 31st May 2011 17:45
You mean a script pack 6 Dark AI?
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 31st May 2011 18:32
Yes, also this sript pack. I would be gratful. That way I could read all of the controls(in the notes).


Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 31st May 2011 19:10
At you what patch is established? If above 10 translation will be vain since Dark AI astably works, more truly on versions above 10 or 8-9 patches at all do not work
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 1st Jun 2011 05:10
This makes me want to make my own, but with so many people attempting, and you seeming to be the only person to succeed I will just make mine later(either when the official 1.18 comes out or the first beta for 1.19 ).


Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 1st Jun 2011 07:33
Ок, in fast time I shall translate.
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 3rd Jun 2011 02:36
Could I have your texture for the invisible barrier? For translating could you please translate this:



I know that it's a lot, sorry about that. But, thanks for everything! Cheers!


P.S.
Will the survival mode ever be online?

God help me, Please.

Come on down to my site at [href=http://unleashfps.webs.com/]Unleashed FPSCreators[\href].
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 3rd Jun 2011 13:02 Edited at: 3rd Jun 2011 13:04


Survival mode it is ready, but the manual to it in English is not present.
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 3rd Jun 2011 16:02
Quote: "Survival mode it is ready, but the manual to it in English is not present. "


Thats good, but is it online?

Thanks for translating!


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
flaming chainsaw
13
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 4th Jun 2011 07:58
hukuta94, i love you, i copied the scriptbank from your game and i turned the cash system into a kill counter, its perfect, and works, omg its perfect, thankyou so much for making these scripts!!!
ik this is a bit extreme but ive been hoping someone would make something like this that would work and its finally happend!!!!
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 4th Jun 2011 09:26
I am excited that someone is valid it strongly it was useful. My work means was not vain
flaming chainsaw
13
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 4th Jun 2011 10:10
is it ok if i use your scripts in my games?, i figured out how to use the cash system, and im working on figuring out the rest, these are purly amazing scripts you have made, thank you thank you thank youu
hukuta94
13
Years of Service
User Offline
Joined: 4th Jan 2011
Location: Russian Federation
Posted: 4th Jun 2011 11:37 Edited at: 4th Jun 2011 11:38
Yes can use. For each point the scripts. For example for the first point all scripts are in folder Point_1, and global such as, roundes, self-healing, game_over, etc.
In general folder Survival Mode
For each board appoint the script (their only 5) then it is placed TZ and would give it script Point_X_zone.fpi what to restore a barricade script Point_X_repair is necessary.
Is better to insert it into an invisible component like an invisible wall (as did).
VaMpIr3
13
Years of Service
User Offline
Joined: 23rd Mar 2011
Location: California
Posted: 5th Jun 2011 00:08
Great work hukuta! Glad to see a stock Nazi Zombies script.

Segment / Texture person for FPSC.
flaming chainsaw
13
Years of Service
User Offline
Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 5th Jun 2011 07:38
hukuta94, ive modified one of my old games with your scripts and it came out great, im uploading it as i type this, its my Zombie Survival: The Property, its a small game but its not so easy , ill have a link when i put it in the fpsc WIP board..
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 5th Jun 2011 22:47
Could we have a better tutorial?
I'm kind of confused about the barriers...how do we set them up?
I might have it....


[href]tophatforums.info[/href] - For all your project and gaming needs
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 5th Jun 2011 23:44
@Shadowdeath
If you use his script in your entry it isn't your work... Honestly hukuta94 should just enter his Nazi Zombie System in the I Can't Believe It's FPSC [Competition]

@hukuta94
You should enter in the competition. Your entry could win it!


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 6th Jun 2011 00:26
What?
I'm not claiming it...


[href]tophatforums.info[/href] - For all your project and gaming needs
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 6th Jun 2011 01:15
I just wanted to be sure since you are entering a Nazi Zombie System as well . Sorry for any confusion.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 6th Jun 2011 23:42
Nah, I just want to use it for something else.


[href]tophatforums.info[/href] - For all your project and gaming needs
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 13th Jun 2011 07:28
When is this being released?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
TheDesertEagle
13
Years of Service
User Offline
Joined: 7th Jul 2011
Location: Canada - Who knows where else???
Posted: 13th Jul 2011 05:35
umm how do i import this into my FPS Game?
(Im new)

TheDesertEagle

Login to post a reply

Server time is: 2024-11-24 06:53:11
Your offset time is: 2024-11-24 06:53:11