this bug is cause by using to many of the same textures. try using different tree models or take the same model make copy's of it. just copy the fpe like the fpe file for the tree is call tree same fpe but call the next one tree2 next one tree3. this will fool fpsx10 in thinking you are using different models and texture. when all you are doing is using different fpe file but you are using the same model and texture over and over again. you may say this use more momery but it does not. i have build a very big level with fpsc x10 it has lot of momery.
as for the water color
lee says
The fog issue is a likely result of the load game not updating the fog colour.
I at time dont use the water but I will look into it.
my graphic cards
nvidia gf 9800gtx 1gb due core 4gbram vista
nvidia gf 460 gtx 1gb quad core 8gbram 7
o I forgot to say use fpe tree1 5 times than fpe tree2 5 times and so on.
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