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3 Dimensional Chat / low poly models

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qwe
21
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Joined: 3rd Sep 2003
Location: place
Posted: 17th Oct 2003 19:45
what is the lowest poly model youve made or seen that actually looks good enough for a game? i want a standard so i can work with a certain number of polygons when making my human model (im about halfway done and i seems itll be around 400 polys when finished)

all of the models i've seen have been over a thousand polys..
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Oct 2003 06:07
That number can vary wildly. With today's hardware, thousands of polys per model is not unreasonable. A lot depends on how many are going to be used. To use Total Annihilation as an example, the average model had 50-60 polys and there would be hundreds of them on the screen at the same time. On the other hand, if you're making a first person shooter, you can get away with a lot more since you have less characters.

At 400 polys, you can have a large number of characters on screen at the same time.
--
TAZ
Scraggle
Moderator
21
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 18th Oct 2003 14:56
The lowest poly model I've made that looks good enough for a game is a flat textured plain - total poly's 2!
GOD
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Joined: 23rd Apr 2003
Location: right there
Posted: 19th Oct 2003 07:06
how do you have a 2 poly polygon, isnt that just a plain?
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 20th Oct 2003 06:52 Edited at: 20th Oct 2003 06:54
Could be a square, a rectangle, a parallelogram, an irregular quad, or even a convex or concave 3D shape. You can get a lot of mileage out of four veritices.
--
TAZ

Today's lesson has been brought to you by the number E and the character NULL.
Zen_Budha
21
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Joined: 22nd Sep 2003
Location: Water Valley, MS
Posted: 20th Oct 2003 13:24
A flat textured plain? That would make for an interesting FPS.

"Joker's Wild - When good cards go bad!"
Level 1 - Joker Mayhem
Your mission is to stop the terrorist joker's from kidnapping the queen of hearts at all cost. You special agent Ace of Spades armed with your arsenal of bic lights, and cans of hair spray have been air dropped onto the top of the house of cards...

lol Ah! Killer playing cards! Hehe well at least people coudn't say the models were unrealistic.

He who stands on toilet is high on pot!
Pincho Paxton
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Joined: 8th Dec 2002
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Posted: 20th Oct 2003 14:14
Lol! Low-poly is based around the game you are making. FPS have higher poly than RTS, or 2D simulated games. Depends on how far away the object is. A plain can be good for some games. FPS low poly human can be around 700 polys, up to 1400.

Pincho.
M00NSHiNE
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Joined: 4th Aug 2003
Location: England, UK
Posted: 20th Oct 2003 14:42
Unreal Tournament 2003 has around 2000 polys per model.

"It's amazin' what you can do with a computer and access to t'internet"
Andy Igoe
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 20th Oct 2003 16:39
I typically use around 1,000 polys for a base human model, this can go up to 10,000 for a hero character.

However most of my games feature quite a lot of screen content and in these instances I preffer to work with lower polygon objects in the 300-400 region, although a human model at this polycount is always going to look square, artists like Soyuz are able to do more with 400 polys than I could, or even half way decent modellers like Raven, and if your lucky enough to have access too or to be one such artists then your in for a much easier time dev'ing games.

How you choose your final polycount though should be much different to this process:

If you have a game which requires 50 humans onscreen, and you have the programming skill to make 50x400 polygon models run smoothly but dont have the skill to make 50x600 polygon models run smoothly. Then you should model your humans to be 400 polygon.

If you cant make humans look good at 400 polygon but you can at 600 polygon, then you should make them 600 polygon and modify your game design accordingly.

Pneumatic Dryll
GOD
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Joined: 23rd Apr 2003
Location: right there
Posted: 21st Oct 2003 00:45
flat textured plains in an fps? What do u think the origonal return to castle wolfenstien is? It is compleatly 2d

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