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FPSC Classic Work In Progress / [x9] Noctem [horror wip]

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milkwad
12
Years of Service
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Joined: 15th Feb 2009
Location: Helenbrook, Atlum
Posted: 1st Jun 2011 03:58 Edited at: 1st Jun 2011 21:08
[/center]

[/b]Developer: Milkwad (no, not the one from youtube)

Story: You've woken up in a derilect building with no memories of anything, including your name and how you got there. As you begin to explore the area you find see that there are notes scattered around the building. Notes from other "survivors", but...Survivors of what? You soon realize that you're being stalked by unnatural demonic creatures. You need to get out, fast. (need to work out the story a little better.)

Gameplay and other notes: Alright so this is my first game, it's nothing special, the only custom media in the entire game is probably the note overlays (which aren't very great at the moment). It's kinda like a puzzle-ish game, not quite where I want it yet. There's a lot of hidden areas around the game, so when I polish up the little demo a little more, keep your eyes out for hidden areas (which by the way aren't too challenging to find.)

Screenshots[b]:







PS: As this is my first thread AND post on this forums, I am still on "probation" so I won't be able to respond as quickly.
DarkJames
12
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Joined: 11th Aug 2009
Location:
Posted: 1st Jun 2011 05:35
mmm
ok, for a first project, lighting looks nice, one tip
use always the same hand models? why? it looks bad if you dont, player espontaneously changes his hands?

milkwad
12
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Joined: 15th Feb 2009
Location: Helenbrook, Atlum
Posted: 1st Jun 2011 06:14
*Facepalm*

You know, I just realized the hand models change between the two weapons. Thanks for pointing that out, James.

Do you know how to make them all the same? Or a link to a thread with instructions to change the hand textures?
Payam
12
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Joined: 28th Mar 2009
Location:
Posted: 1st Jun 2011 13:17
It's not about the textures only because the hand models and they're styles are different.

If you can do animate and can edit them then just use the knife from the MP5 and the hand from MP9\10.
Import both in a 3D program and delete the hands of that knife then merge the hands from the MP9's models and animate it.

Have our guns was a mistake!!!

I am PaYaM
milkwad
12
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Joined: 15th Feb 2009
Location: Helenbrook, Atlum
Posted: 1st Jun 2011 21:06
Have our guns, thank you for giving me that advice, however I've found an easier solution. Perhaps I will use your very helpful advice in a future project, but for this game I will fix this minor problem the lazy way.
DarkJames
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Joined: 11th Aug 2009
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Posted: 1st Jun 2011 22:05
Then just use mp5 guns all the way?

The Zoq2
12
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 1st Jun 2011 22:57
That gun is from mp53 right? It allso has a knife included so just use that...

Srry about my english im from sweeden
milkwad
12
Years of Service
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Joined: 15th Feb 2009
Location: Helenbrook, Atlum
Posted: 2nd Jun 2011 00:14
@Darkjames: Yeah I could do that too. Not a bad idea, not what I had in mind.

@The Zoq2: No, I don't have mp53.

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