hi cds1234,
did you ever manage to get tree magik into fpsc. after reading this post i decide to give a try. at first i had some luck. my tree would load but the texture were coming mess up.(pica) then i did some sreach on the forum, with help there i got pic b.
this are the steps i did.
1.after u make ur tree, when you export, export as .x file.
the files in here make sure you write down the name of the txture .png file. i explain in a bit why.
2. i use the FPSC entity maker.(you can find it here http://www.thegamecreators.com/?m=view_product&id=2001&page=Files
watch the videos it will show how to setup.
when you get to part
5.
do what he does for object. : make sure it dynamic, ismobile yes,
leave the texture blank. in the fpe file it needs to be blank in order for it work in fpsc. make sure you have all those file together:ie, jpg,png,.x,and the fpe files.
now when you are in fpsc make an area. go to entity load your tree. right click, make sure the texture field is blank also.
in your fpe, the texture should also be blank. read from another forum topic about trees.
so thats how i did it. if you figure out already then cool. this is for other who find this. maybe it will help them out
PIC A
PIC B