Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Explosion show at death?

Author
Message
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 7th Jun 2011 02:02 Edited at: 7th Jun 2011 02:02
I want to show an explosion at death of an entity. Do I use "rundecal" I don't know what all of the rundecals do. I know six is the shoot one but what are the others? Anyway, does anybody have the solution to my dilema?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 7th Jun 2011 07:40
You could make the entity explodable? This creates a mini black cloud and also affects other dynamic entities around it as well as scattering its remains about. I can't remember the decal list off the top of my head, but it's commented within one of the stock decal scripts.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 7th Jun 2011 16:08
Thanks. I'll try it out and look for that rundecal thing.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators

Login to post a reply

Server time is: 2024-11-24 08:53:32
Your offset time is: 2024-11-24 08:53:32