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FPSC Classic Scripts / Allies vs monsters ?

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4125
16
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 7th Jun 2011 06:27
Is it possible to have ally humans to help you fight lets say, Bond1s' zombies ? Setting the ally and enemny scripts makes the zombies act in werid manners. They also don't directly attack the allys or even the player and some if not all the animations are set to default. Or with some of bond1s' monsters in the Gore pack, they just don't do anything...

Any Ideas ?

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Jun 2011 03:34
If a character doesn't work with the DarkAI then it probably has custom animations instead of the stock ones.

I'm not sure if you could rig the mesh to a stock set of bones in that case, but if you did it should work if the stock characters work.
Of course, you would need to reassign the animations in the entities' FPE scripts as well, so they reflect the stock animations.

I have not played with the dark ai much, so someone please correct me here if I am wrong.

4125
16
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 8th Jun 2011 04:12
I figured that it would be something like the animations and what not. But I have no idea how I would reassign the animation in the entities FPE scripts.

If anybody else got some ideas that would be great...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard

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