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Work in Progress / Airline Sharks!

Author
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aerostudios
14
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 9th Jun 2011 06:14 Edited at: 9th Jun 2011 16:56
Hello all, I've been working on my new release for a few months. It's almost there. This is a DBPro work, it's called "Airline Sharks". It's a 3d board game with some monopoly-styled gameplay...sort of.

You can see the ad artwork here:

http://www.atcsimulator.com/airline-sharks.htm

http://www.atcsimulator.com/images/sharks.wmv

Let me know what you think.

P.S. I'll be releasing some videos soon.

Russell B. Davis/aerostudios
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Jun 2011 22:35
Looks very interesting. The wmv link is not working though...

Will there be a demo?

aerostudios
14
Years of Service
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Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 10th Jun 2011 22:43
Thanks.

I'll probably release it with a TRIAL MODE, 15 days or something like that.

I just clicked on the wmv link and my Windows Media Player opened right up. Perhaps you can simply right-click > Save As and then play it that way. Let me know if it works that way or not.

Russell B. Davis/aerostudios
KISTech
16
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 11th Jun 2011 05:06
Link worked fine for me.

The video looks interesting. Can't wait to see this in action.

Game Warden
13
Years of Service
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Joined: 12th May 2010
Location: Union, MO
Posted: 11th Jun 2011 05:12
Link worked fine for me too Looking forward to the trial.

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 13th Jun 2011 11:20
Strange, the link works fine for me now... maybe a glitch on my PC I've been having some issues.

Looks great.

aerostudios
14
Years of Service
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Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 17th Jun 2011 03:11
I've created a new pre-release video. This shows the entire gameboard populated with all buildings/terminals/towers. I simply have all 6 aircraft gamepieces taxi around the board and the camera follows, or points at each targets as I choose them. It's coming along nicely.

http://www.merryheart.org/videos/sharks2.wmv

Russell B. Davis/aerostudios
tiresius
21
Years of Service
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Joined: 13th Nov 2002
Location: MA USA
Posted: 17th Jun 2011 07:03 Edited at: 19th Jun 2011 15:03
You should have the planes smoothly turn instead of jerk every few degrees. Game looks nice.


A 3D marble platformer using Newton physics.
aerostudios
14
Years of Service
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Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 17th Jun 2011 13:47
I'm using DarkAI. Since there is route point only at each stoppping point, the planes are following short straight segments. I'd have to add more points in between those to stop the jerkiness. I haven't decided during gameplay whether to fully animate the planes, or have them simply jump from point to point as if moved by hand. But I too don't like the movement.

Russell B. Davis/aerostudios
Mireben
15
Years of Service
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Joined: 5th Aug 2008
Location:
Posted: 18th Jun 2011 15:02
The idea is interesting and the game board looks very nice. I'm looking forward to seeing the gameplay as well.
aerostudios
14
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 18th Jun 2011 15:08
@Mireben, thanks! I'm getting really close. This idea was born out of a response to another game that I saw that was touted as a simulator, but in reality is nothing but a 2d board game. So I decided to go one step better with a 3d board game. It has just kinda blossomed from there.

Russell B. Davis/aerostudios

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