And with a little code work I now have an animated sprite in 640x480x32 full screen mode.
rem *** Screen Setup ***
sync on:sync rate 60:backdrop on:color backdrop 0
rem *** load images ***
create animated sprite 1,"playership.bmp",3,1,1
rem sprite 1,40,40,1:sprite 1,40,40,2:sprite 1,40,40,3
px=320:py=300
rem *** main program ***
Main:
play sprite 1,1,3,50
paste sprite 1,px,py
sync
rem *** keyboard controls ***
if leftkey()=1
px=px-3
if px<10 then px=10
endif
if rightkey()=1
px=px+3
if px>600 then px=600
endif
goto Main
And I am including the sprite file for others to learn from. Not bad for my first bit of sprite work in DBPro, eh?