Hello scripting geniuses of the TGC Forums!
Question: Is there a script that I can use that would enable full shaders on one level of my game and no shaders on another level?
I know that by using this script (credit to BenjaminA):
;Header
desc = ambience by BenjaminA
;Triggers
:state=0,always:ambience=3,ambiencered=25,ambiencegreen=25,ambienceblue=155:state=0
;End of Script
I can change the overall ambience per level by placing this in a trigger zone. By doing this, you all know, I can go around the global variable script in the FPSC Build Game option.
My question is can I do this with shaders as well? I have a dragon in level 4 and a Brute in levels 1 and 2 in my game.
Turning shaders ON will make the dragon look normal, but the Brute is all white.
Turning shaders OFF will make the Brute look normal, but now the dragon looks like a giant orange triangle.
Thanks in advance for your help with this question.
--King Cobra