Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Entity won't stay immobile

Author
Message
Shadowdeath
13
Years of Service
User Offline
Joined: 31st Dec 2010
Location: NYC
Posted: 16th Jun 2011 01:55
Here are the scripts. DO NOT USE. THESE ARE FOR INFORMATIONAL RESOURCE ONLY!



That's the entity code. This is the activator code.




Now, the barrier entity won't stop moving. Any ideas?
(All vars are setup in a different script.)


[href]tophatforums.info[/href] - For all your project and gaming needs
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 16th Jun 2011 07:44
I think you need to add "suspend" to the last line stop the entity moving.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Jun 2011 17:57
suspend leads fpsc to ignore the object in total, so my understanding. so also doesnt work as a barrikade anymore.

add freeze to states, works for me if not a darkAI-entity.

Login to post a reply

Server time is: 2024-11-24 08:59:23
Your offset time is: 2024-11-24 08:59:23