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FPSC Classic Scripts / A question about colon and it having to be used on a dynamic object

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defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 17th Jun 2011 09:00 Edited at: 17th Jun 2011 09:03
hey guys, i am trying to get a dynamic object that raises itself by one segment to have collision when it is either "open" or "close".

I modified a remotedoor script but it does not want to work. Could someone tell me if it's possible with a dynamic object?

Here is the modified code, all i did was edit the coloff to colon.



edit: It appears that this causes the dynamic objects that i had set immobile to yes, they spazz off the track...

Current Project: Lost Contact: Chapter 1
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Jun 2011 13:27
Hmmm not sure. I would simply remove colon and coloff from the script as colon is the default.

check the collisionmode within the .fpe file - this may be the problem.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 19th Jun 2011 05:41 Edited at: 20th Jun 2011 00:19
I will get back to you on this issue, I am at my dads house but wanted to let you know I appreciate you helping me out.


Will get back to you when I try your suggestions.

Edit: Still does not work.

Current Project: Lost Contact: Chapter 1

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