Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Modeling Sonic. Help needed!

Author
Message
MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 18th Oct 2003 22:15
I planning to make a sonic game sometime in the distant future. So I´ve started making a sonic model. I´m quite new to Maya and modeling in general. Can anyone give me advice on making him?
Thanks in advance
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 19th Oct 2003 00:37
Start with a cube for the body and a sphere for the head
make a blocky looking body&head then mesh smooth 1 time then reduce
from their to your desired poly count...start as low poly as possible.

hope this helps a little to give you an idea.

2xP4 2.4 GHZ,1GB ocz ddr pc4000 ram, radeon 9800 128MB
MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 19th Oct 2003 13:42
I thought of making a cube for the head then using the split polygon tool to split the head into 6 parts and extruding them to make the sprites but it´s the ears, eyes, mouth and the eyebrows that I´ve got problems with. All the fidderly things. Any ideas?
Thanks for your help so far
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Oct 2003 14:49
look for references of sonic from a side on projection as well as a front view and a behind or top down view.

Using a 2d bitmap editing program to alter them into the correct formats and uniform size will help you to place them behind your 3d windows so you can align polys up to meet his shape and requirements.

I helped someone a while back to assess what parts of there sonic model were incorrect for a character representation.

I wouldnt bother with working with a commerical character.
What happens is you can spend all that time on something you eventually fall in love with hard.
You wish it was your own to take along with you into a commercial product or something you might want to make a few extra dollars off.
Unfortunately these characters are usually heavily protected and you can be given cease orders even if it is a freeware product because you infringe on copyright issues.

It doesnt mean you cant take a similar strain and make your own, provided you have the will and talent to do so.

MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 19th Oct 2003 15:07
Thanks for the info. I never wish to make a commercial product. I´m doing this for the love of doing it. I know what you mean but making a kick-ass sonic game that gets downloaded by hundreds of people is far more rewarding.
I love these guys.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 19th Oct 2003 17:55
Why not use the little Kiwi dude then - much cuter than sonic!.

I never got the hang of box modelling, I prefer to use segmented cylinders, like 4 x 6 sided cylinders in a stack to make the legs and feet, and something similar, but cut in half to make half the head. It can be a pain to make the head and keep the verts matching up - so if you work from a concept sketch, you can usually work on one half then mirror it. Works for me, and you can make good use of the polygon edges, which is important because you need to control where all the edges are to keep it low poly.

Keep UV mapping in mind too, because a sonic model won't be easy to UV map, I strongly suggest planning the model out on a UV map first, try and make it so you can plain map as much as possible, even if it means you copy the mesh and flatten it out then wrap it up again after UV mapping.


Van-B

MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 21st Oct 2003 21:51
I know Kiwi´s ( )are cuter, but Sonic´s(ic:sonic]) cooler .
UV mapping seems a bit beyond me and I don´t know where to begin on it but I would like to try it sometime in the future, anyway, my sonic model´s getting on quite well now.
I got a polygon sphere used the vertex tool and indented some bits for the hollow of the eyes, then got an other sphere (low poly) and put it in the gaps for the eyes. For the spikes I used a cube and extruded it several times, each time getting smaller until a point.
Thanks for your help everybody. Kiwis for everyone.
Lucky Devil
22
Years of Service
User Offline
Joined: 27th Mar 2003
Location: United States
Posted: 21st Oct 2003 22:04
.....sorry no help from me, but i do love kiwis
good luck on modeling
Sam
21
Years of Service
User Offline
Joined: 17th Oct 2003
Location:
Posted: 22nd Oct 2003 03:01
It reminds me of final fantasy 7 I think... Don't know why!

Login to post a reply

Server time is: 2025-06-27 08:02:49
Your offset time is: 2025-06-27 08:02:49