Hi. As a bit of a C++ novice, I have a query about libraries. I was wondering whether libraries are fully compiled or just compiled to some kind of standard bytecode for later compilation with a project. The reason I ask this is because I was wondering how I could compile my plugin so that it could be used with both DGDK and AppGameKit Tier 2 when it comes out (at the moment, it only supports DBP). If libraries are fully compiled, this presumably means that I would need to compile separate libraries for each platform you might want to use AppGameKit on where as if it is some kind of bytecode, I could presumably simply distribute the library for use with all AppGameKit Tier 2 and DGDK projects.
Thanks for any advice on this.