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FPSC Classic Work In Progress / Shatterpoint Alpha Build

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AbdulAhad
14
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 9th Aug 2011 21:47
Oh ok.

Keep it up mate!

Abdul Ahad

2 Rogues
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Posted: 9th Aug 2011 23:24
@ sic1ne I unfortunately don't have the time to do that, in fact, I'm working at full speed just to make these levels turn out. However, I will see what I can do in the future
2 Rogues
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Posted: 10th Aug 2011 00:22 Edited at: 10th Aug 2011 00:22
some new info......

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2 Rogues
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Posted: 10th Aug 2011 00:23 Edited at: 10th Aug 2011 00:23
new vs. old


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DarkFrost
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 10th Aug 2011 01:22
Drastic improvements. Well done.

[img][/img]
2 Rogues
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Posted: 10th Aug 2011 02:30
thank you very much!
AbdulAhad
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Location: Karachi, Pakistan
Posted: 10th Aug 2011 12:18
Quote: "Drastic improvements. Well done."


^^Agreed^^

Abdul Ahad

sic1ne
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Posted: 10th Aug 2011 19:11
@ 2 Rogues thanks for responding appreciate it!

0Alemar0
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Posted: 10th Aug 2011 21:32
2 Rogues
this is very cool.Your levels look very well done.keep up!
2 Rogues
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Posted: 11th Aug 2011 01:12
Thanks friends,
I am at the point where I am thinking about whether to enter for BOTB or not..
EGG HEAD OF DOOM
15
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 11th Aug 2011 18:56
I think it's worth it! you have this is probly one of the most planned out games. AND, it looks stunning in it's design and graphics (I can't vouch the gameplay though). ENTER IT! you just might win...

2 Rogues
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Posted: 13th Aug 2011 02:41
Haha, I think I've been swatting this game around for like 3 years now. Planned out? I think so.
ASTECH
16
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Joined: 18th Jul 2007
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Posted: 13th Aug 2011 05:09
I just want to give some feedback that I think is very honest.

I tried the demo and I loved the art style and peppy feel... but i was disappointed that I beat both levels in under 4 minutes.
It just felt very short and even the "puzzles" weren't at all time consuming or challenging. I think you really got a good
base to found a game on... but a little more work in the gameplay field would help this go above par.

Best wishes.

Your signature has been eaten by a llama. Sorry; that's just the way it goes.
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Posted: 23rd Aug 2011 00:42
Thank you for your thoughts. I understand that the game is very short. But you noticed exactly what I wanted to be noticed, the art style. I hope that I will be able to get some enemies in the game sometime soon. But that's a different story and I don't prefer to ask people for complimentary work as it has been unsuccessful in the past.
AbdulAhad
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Location: Karachi, Pakistan
Posted: 23rd Aug 2011 21:15
Sent you an email mate!

Abdul Ahad

2 Rogues
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Posted: 24th Aug 2011 04:53
Thanks
AbdulAhad
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Location: Karachi, Pakistan
Posted: 24th Aug 2011 04:57
Mate you online? I've got some stuff I want to show you!

Abdul Ahad

JaredxD
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Joined: 13th Dec 2009
Location: Australia
Posted: 24th Aug 2011 11:33
Everything looks amazing,
Great job dude

2 Rogues
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Posted: 24th Aug 2011 20:11
Why thank you very much!

UPDATE

A new demo may be appearing soon showing off some new mechanics and maybe some story elements.

A long overdue synthetic reality pack is underway and may be released in a bracket of uncertainty (for now) later next month.

Levels are now being arranged according to the story.

Expect to see new designs such as:

Harbor

City

Laboratory

all with my custom finish. New segments. New entities.
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 28th Aug 2011 01:03
The old screens looked great, but the new screens just blow my mind! You're style is just something so amazing.

2 Rogues
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Posted: 6th Sep 2011 01:22
Well thank you Metal Devil123, I'm glad you appreciate them.
2 Rogues
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Posted: 26th Sep 2011 04:14 Edited at: 26th Sep 2011 04:15
Experimenting with new water effects...

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EGG HEAD OF DOOM
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 26th Sep 2011 08:18
That looks more like a liquid stain of some kind as oppose to water. still adds a good amount of eye-candy. if you add a bit of shine/glossiness, that would probably sell the effect.

Hamburger
14
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 26th Sep 2011 23:20
I wonder if it would look better if maybe you changed the opacity on the alpha channel of the overlays to 99 and added a white specular map to it, I havent tried this but it sounds kind of cool.

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2 Rogues
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Posted: 30th Sep 2011 21:39
The specular is at 100 opacity. It all depends on how you look at it. (literally)
Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 30th Sep 2011 21:57
Well I kinda meant changing the diffuse texture to 1 percent opacity, not the specular. the specular could just be plain white... I guess

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