I have an idea:
I think we get it that it is
not willow's media, so let's stop talking about whether the media is to blame or not, and instead begin a
constructive conversation on how to help, what do you say, 2beastmode4u?
So, let's get FPSC ready and try some things. Let's also look at scripts, FPE's, all that good stuff, and... hang on, I have an idea. Let me peek at some FPE's...
After doing a quick scrounge-around of some FPE's from various folders, here is what I found (NOTE: I didn't check every FPE; I'm using inductive reasoning):
Sci-fi entities: All of the non-character entities use the following shader:
Quote: "effect = effectbank\bumpent\bumpent.fx"
All other entites (WW2, Model Pack 1, etc.) DO NOT have an assigned shader in the "effect" line.
THEREFORE, I conclude the following and two suggestions on how to fix it:
Diagnosis (based on my knowledge, experience, and understanding of FPSC): For some reason, FPSC does not understand how it is supposed to light the pool balls, and gives them a glow effect... the way you describe how the light of the balls changes in response to ambience light (glow white with 0 ambience) sounds like the engine has got some sort of light calculations (or SOMETHING, I really don't know what) for the balls only. Are the balls black with full ambience? If so, this is (I think) the case. I could be TOTALLY WRONG (not very reasuring-sounding, is that), but who knows?
Now for a few prescriptions:
1) Insert the scifi effect into the "effect" line of the balls FPE. This might cause FPSC to make the balls look very odd, as this shader appears to only be used on sci-fi, but it might at least stop the glow effect.
2) Back up all your work (maps, custom media, etc.), uninstall you're model packs and FPSC, and reinstall everything. I know it's a time-consuming job to do all that (I've done it roughly four times since I got the full-version of FPSC in March this year), but sometimes reinstalling FPSC will work wonders on it.
Another idea I have is to setup the balls, player, and ground only and then use the build game feature. If it still glows as an executable, then something is definitely wrong with FPSC.
I hope everyone else can offer more help.
Hey, just an off-the-wall thought, but do you think your graphics card is the problem? Just a crazy idea.
Signing off,
Captain Coder
PS: @willow: I like your work, looks awesome! Unfortunately, I don't think I can use your work. At least not now, anyway. I'll be sure to keep you on my "good media sellers" list, though!
@2beastmode4u: You've gotta admit, the glow-in-the-dark balls look pretty cool, although I know the cool-ness of something can wear off if it keeps defying what you want it to do. Good luck! Hey, maybe you can work glowing-balls into your story? It would be hard, but it would certainly add a memorable part to your game!