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3 Dimensional Chat / tell me what you think

Author
Message
Jurgen
22
Years of Service
User Offline
Joined: 3rd Mar 2003
Location:
Posted: 20th Oct 2003 00:21
Geocities doesn't let people look at files at their servers, so I just uploaded an image to an index.html and voila You may need to right-click and choose save to disk...

http://www.geocities.com/infernostudios2003/index.html

This is a model of a human, please tell me what you think. (My mom says I have to go to bed, so no time for skinning/texturing SORRY )

Jurgen

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
Pincho Paxton
22
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 20th Oct 2003 01:07
It looks really good, but the head looks a bit square. That might be good if the game is a cartoon type game.
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 20th Oct 2003 05:57
A little boxy, and the muscle shapes arent right, but not bad

RPGamer

Current Project: Eternal Destiny WEBSITE SOON!
"Thats not a bug! Its a feature!" - _ESC
james1980
22
Years of Service
User Offline
Joined: 18th Sep 2002
Location:
Posted: 20th Oct 2003 07:47
only thing i see is that the arms are too long or the legs are too short.

2xP4 2.4 GHZ,1GB ocz ddr pc4000 ram, radeon 9800 128MB
Jurgen
22
Years of Service
User Offline
Joined: 3rd Mar 2003
Location:
Posted: 20th Oct 2003 18:13
thanks for your reactions,

pincho: it's not a cartoon-game, but I don't know how to make a head more head-like, I tried making photos of me, but then the head be contain around 100 or 150 polys... :S (I'll get there, my skill will improve )

RPgamer: same as with pincho, I'm not skilled enough yet

james: I know their not the 'correct' proportions, but I'll keep them because the model looks funny

I also searched the internet for tutorials (good ones) for milkshape, but there aren't that much pf them are there? I mean yes, there are some car modeling tutorials, but these feature cars that contain about 1500 polys, let 25 of these cars run in a game I programmed and you can count the frame rate on one finger lol

thanks for your reactions

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."

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