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AppGameKit Classic Chat / C++ (Tier2) equivalent code for Network communication.

Years of Service
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Joined: 18th Jul 2011
Posted: 20th Jul 2011 12:53
After having looked at the example code Asteriod Blast I see that the network communication code is quite simple:
msg = CreateNetworkMessage()
AddNetworkMessageString(msg, optInitials$)
SendNetworkMessage(iNetID, sid, msg)

When I purchase the AppGameKit I will be using C++ to code my project in.

What would the equivalent C++ code for the above be?
I'm interested to see how much more complicated it will be.

Paul Johnston
TGC Developer
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Jul 2011 19:11
You get the same commands in the C++ version as in the BASIC version, so you can use exactly the same process for sending messages. It might look something like this

Years of Service
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Joined: 9th Sep 2002
Posted: 18th Aug 2011 23:24
But what if you want to write your own server that handles all the AppGameKit clients?

Is there an API for that? Supporting documentation? Etc..

TGC Lead Developer
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 19th Aug 2011 04:59
We have included a guide in the next build which talks about setting up a simple server written in AppGameKit commands. It was authored by an AppGameKit beta tester who had the opportunity to create a game during the beta process, which includes a high score system that sits on his server

I drink tea, and in my spare time I write software.

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