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FPSC Classic Scripts / How to make the slow zombie from MP 39 didn't disappear after death?

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Modern Vision Company
13
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Joined: 3rd May 2011
Location: Ask me, maybe I tell you
Posted: 23rd Jul 2011 19:30
Hi all!
I have a question, how to make the slow zombie from MP 39 "Zombie Apocalypse" didn't disappear after death?
I know there need to edit "destroy" script, but I don't know how.
Can someone help me with it?


(Sorry about my english)
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Jul 2011 21:53
how about use "leavecorpse.fpi"-script out of the files/scriptbank/destroy-folder ?
technotdc
13
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Joined: 13th Apr 2011
Location:
Posted: 23rd Jul 2011 22:25
right click on entity ......and change the field destroy for leavecorpse.fpi
xymore
13
Years of Service
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Joined: 9th Jun 2011
Location: East coast, USA
Posted: 23rd Jul 2011 23:05 Edited at: 23rd Jul 2011 23:18
if you want to make "slow zombie" disappear after death

right click on entity ( slow zombie )
go down list to Destroy

General

name
static mode

AI script

Appear
Main
Destroy <<< this one

left click in destroy field options tab

go to "Destroy" folder ... files/scriptbank/destroy

select ... Fadecorpse.fpi ( zombie will disappear after death)

Select ... Leavecoarpse.fpi ( zombie body stays after death )

if not appearing after death ..
might try editing appear
try > appear2.fpi ????

wow ... i must of had way to much coffee ( lol )
good luck ..
Modern Vision Company
13
Years of Service
User Offline
Joined: 3rd May 2011
Location: Ask me, maybe I tell you
Posted: 23rd Jul 2011 23:31
I tried to change the destroy script, but there no death animation, while zombie kneels down and then falls. There must to change the "zombie1destroy.fpi" script, but I don't know what is to change.
http://www.thegamecreators.com/?m=view_product&id=2241 - I mean that zombie in the first photo.

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