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Newcomers DBPro Corner / RTS Game, Object Problem.

Author
Message
WoW is WOW
21
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 20th Oct 2003 11:42
I'm contemplating making a RTS game(medieval) but DB only allows 32 objects on screen at a time, by the time you've loaded all the houses, towns, trees etc. There won't be room for any of your organic objects.
How do I overcome this problem?
RPG_Freak.
hexGEAR
21
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 20th Oct 2003 15:29
32? i thought it was 64 or even more anyways you could just create the entire stage in your 3D modelling program and just load it into DB as 1 object! then you'd have to create loads and loads of static collision boxes if you going to introduce collision but i guess thats the only obvious way

Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 20th Oct 2003 19:23
??? You can have as many models as you want, until your pc blows up, actually I think it's up to about 60000 models made at once, but theres no limit for the on screen objects, just your program will run dead slow with too many.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 20th Oct 2003 20:16
32 bitmaps i think, but objects can go right up to 60 something thousand. if you have got objects confused with bitmaps use images instead.


Go on, click on my signature image, you know you want to
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WoW is WOW
21
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 21st Oct 2003 10:58
Thanx, i did get confused wit bitmaps.
RPG_Freak.

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