Water trigger:
;Artificial Intelligence Script
;Header
desc = watertrigger
;Triggers
:state=0:dimvar=water,setvar=water 0
:state=0,plrwithinzone=1:state=1
:state=1:setvar=water 1,state=2
:state=2:settargetname=water,activatetarget=1,destroy
;End of Script
appearscript for waterzone:
;Artificial Intelligence Script
;Header
desc = appearscript water
;Triggers
:state=0,varequal=water 0:setalphafade=0
:state=0,varequal=water 1:setalphafade=0,runfpidefault=1
;End of Script
use this to trigger the waterzone (watertrigger is a plrwitzhinzone-trigger), then use gencheff-code to turn the water off again. With these 3 codes you can turn the water on and off as wished. when you want to insert waterzones more than one time, simply change variable-names in copies of my two codes (water for first, water2 for second a.s.o.). use any waterscript wanted for waterzone-mainscript
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