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Program Announcements / Coming Soon : 3DMapEditor 2.33

Author
Message
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 20th Oct 2003 19:25
Yes . I'm working hardly on 3DMapEditor development these days . . .

for Release 2.33 , these features are ready :
*FIXED* Auto-texturing bug when you load object/texture ( disables next/previous texture command )
*FIXED* Blur on Windows Configuration.
*OPTIMIZATIONS* Objects Rotations are now faster.
*OPTIMIZATIONS* Objects Scalings are now faster.
*NEW_COMMAND* Fade Object control
*CONFIGURATION* Select DBv1 rotation type or DBPro rotation .
*DISPLAY* Added support for 960x768 pixels displays ( windowed/fullscreen )

What do you want to see firstly in next release ?

- Build In documentation ?
- Particles ?
- BSP Support ?
- Other things ( explain ) ?

Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 22nd Oct 2003 14:45
There is 1 command that is currently in development.
When it'll be finished , I'll develop the one you've all choosen . . . if no feedback ,then I'll choose alone or with frenchs votes.

The command currently under development is the "save project" command.
You'll choose a drawer and it will reproduce the 3DMapEditor drawer structure and will save all needed things to make the current map de used under DBv1/DBPro

Bren
20
Years of Service
User Offline
Joined: 15th Oct 2003
Location: Belgium
Posted: 22nd Oct 2003 15:29
bsp support and particles would be nice

Games don't kill ...
I do!
http://www.gamingzone.be the ultimate gaming community
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 24th Oct 2003 23:08
Currently I'm working on :
"New Project"
"Open Project"
"Save Project"
commands to make 3DMapEditor maps usage easier

so I'll take a look for particles and load bsp into map commands . . .

Thanks for your answer

Dsarchy
20
Years of Service
User Offline
Joined: 4th Oct 2003
Location: UK- Kent
Posted: 25th Oct 2003 14:01
does it have lightmapping?

if not that would be good

?
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 29th Oct 2003 14:42
later . . .

It is planned but will be added later . . .
( you'll understand in times )

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